{"id":12715,"date":"2025-01-09T17:42:46","date_gmt":"2025-01-09T17:42:46","guid":{"rendered":"https:\/\/dev.dafaleague.com\/euro-pred-challenge\/in\/?p=12715"},"modified":"2025-11-05T09:22:32","modified_gmt":"2025-11-05T09:22:32","slug":"konami-is-not-going-to-announce-the-plot-dlc-for","status":"publish","type":"post","link":"https:\/\/dev.dafaleague.com\/euro-pred-challenge\/in\/2025\/01\/09\/konami-is-not-going-to-announce-the-plot-dlc-for\/","title":{"rendered":"Konami is not going to announce the plot DLC for MGS V, but is working on the new Metal Gear"},"content":{"rendered":"<p>In the current realities, such a loud hit as <b>Metal Gear Solid V<\/b>, just can&#8217;t do without any additions. Those who saw the second half will surely agree with this <b>The Phantom Pain<\/b>, where the amount of cut content is very striking. <b>Konami<\/b> and really prepares some DLC, but with plot additives everything is somewhat more complicated. <\/p>\n<p>The source of the news was a community manager <u>Robert Piler<\/u> (Robert Allen Peeler). On Twitter, he answered one of the fans that he does not know about any additions to the story of Snake and there is nothing to announce now. It must be assumed, if the developers had any ready-made DLC in the hands, Robert would not answer so categorically. <\/p>\n<p>Of course, this does not mean that <b>Konami<\/b> And really abandones <b>Metal Gear Solid<\/b>. Firstly, after a couple of weeks, the network mode of Metal Gear Online will appear, and secondly, the company itself recently assured that it was not going to throw AAA projects, contrary to rumors. Indirectly, these words are confirmed by a list of vacancies on the corporation\u2019s website-the Japanese are actively gaining a team of people who will work on something new in the universe <b>Metal Gear<\/b> (Farm about the main base for phones?). <\/p>\n<p>September 24, 2015 The <a href=\"https:\/\/gamblingsitesnotongamstop.co.uk\/review\/madcasino\/\">https:\/\/gamblingsitesnotongamstop.co.uk\/review\/madcasino\/<\/a> trailer for improved Divinity: Original Sin shows a cooperative on consoles<\/p>\n<p>September 24, 2015 An unusual Moba Golden Rush entered Steam Early Access<\/p>\n<h2> Metal Gear Solid V: The Phantom Pain <\/h2>\n<h2>The best comments<\/h2>\n<p>At first I wanted to write briefly and in fact, but then I was suffered and here&#8217;s a please, what kind of text I wrote. It\u2019s just that I got in the way I poured out my soul, so to speak, if you can understand, since my comment is not quite in the subject and there is nothing at all. <\/p>\n<p>This is still mildly said, honestly, I will tell me the MGS5 very much disappointed, for me this is the winner in the nomination &quot;Disappointment of the Year&quot; 2015. I expected a lot from the fifth part, built my guesses and assumptions. I was hoping that they would show us, the history of Big Boss, the story of how he caught fire to create an independent state, the story of how he met a sniper Wulf and helped her, the story of how Big Boss became the head of the Fox detachment, meets the solid Snayka there and sends him on the assignment at Outer Heaven, and that he would be sent to us, and so he sends him to him. Knowing that his solid clone. What would we show the events in Outer Heaven by the eyes of Big Boss, with the eyes where the wives of the mercenaries hide their children from the explosion, which destroyed the base, that would explain how Big Boss survived and saved Gray Fox. What would they talk about how he created Zanzibar Land, where the final fight between him and solid Snape took place and in this battle we should have lost, for some reason, say Big Boss revised his attitude to Solid, stopped perceiving him as a clone and began to consider it his son as his son. And in that battle there would be a trick, if we win, then there will be a Game Over, and from the walkie-talkie of the solid the \u201cSnake Snape Sneyak\u201d will be familiar to us, and the \u201cRestart Mission\u201d button will appear, and only when we lose the Bos radio will come, \u201cBoss Boss Boooooos\u201d and the \u201crestart mission\u201d button will again appear, but so there will be the \u201cContinue\u201d button and only when you press the second game will continue. Sad music will begin to play, and \u201cboss, boss, boss\u201d will continue from the radio, but the boss will not answer.<\/p>\n<p>Here&#8217;s what I was about, what I got, good, but torn in the narrative and not at all touched by the soul, the plot about the silent and cardboard boss. At the same time, the plot began to smell a little resident evil, everything is explained by parasites. <br \/>But the plot is still good, not what I wanted and rather weak for this series, but it will go, but this is the full pyp &#8230; Ets. Droud with the open world, which in fact is not not good, since we fly to a mission in a helicopter, we fly off it, of course, you can give a horse to a horse to the next mission, but you absolutely do not want to do it, since a waste of time. There is a management of the base of the base that eats so many resources and so much time that I have passed the game earlier than I have for a tranquilizer rifle, the muffler opened up. Molter, for a rifle, I blazed &#8230; I drowned the base for how many millions and I can\u2019t afford a fucking muffler, and there is a rifle itself, there is a muffler for a firearm rifle, but for this there is no, in order to get this fucking muffler, I have to build several scientific platforms and deport there, carcasses of the Red Army and African Aboriginal, his mother with balls and now they are highly qualified specialists and will invent the muffler for me. Your mother of people can sleep &#8230; Fuck, I can sleep &#8230; eat, a fucking muffler cannot. It also infuriates that you pass the missions similar to each other, like two drops of water, then you go through missions that look like two drops of the same in technical locations, and then you just go through the same mission, they really have differences with complexity modifiers, and therefore their repeated passage is even stronger. The gameplay itself is monotonous, viscous, boring, absolutely simple and does not require brain intervention.<\/p>\n<p>In short, my bombing is bombed, and it bombed like never bombed, everything is very bad, and if you have not played MGS5 yet and think that I am hearing, here you have information for thought, I liked Metal Gear Solid V: Ground Zeroes and if all the plot missions in Metal Gear Solid V: the Phantom Pain would be worked out as the Prologue of Ground Zeroes I would not say a word, but alas, most plot missions in The Phantom Pain are made as Ground Zeroes made side missions, if not worse.<\/p>\n<p>And so, it turns out, we have in our hands not the strongest part of the series in terms of the plot, which is very doubtful from the point of view of the gameplay, the game, frankly, with a gowled open world, and, if it is quite honest, then not a complete game, but not in terms of bugs and glitches, but in terms of carved content and the trap of the made content that is available in the game. And this game is sold by two Ground Zeroes and The Phantom Pain, that is, its total cost for PS4 owners is 75 bucks, if the Russian gamer bought both parts at the start of sales and in the disk version, then it spent 6200 rubles. And this game, for such a price, with such problems, Western critics put 10 out of 10. Stopgame was more honest with this game, putting it \u201cboastfully\u201d, but even this assessment is great for MGS, for me it is a \u201crifle\u201d, the plot in MGS5 is good, but it\u2019s still a game, not a film, and playing this game hurts.<\/p>\n","protected":false},"excerpt":{"rendered":"In the current realities, such a loud hit as Metal Gear Solid V, just can&#8217;t do without any additions. Those who saw the second half will surely agree with this The Phantom Pain, where the amount of cut content is very striking. 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