The face in the interface and parrying – details about doom: The Dark Ages with a closed show

July 21, 2025 3:18 pm Published by Leave your thoughts

On QuakeCon 2024, a closed screening of the DOOM: The Dark Ages gameplay took place . Those fans who personally came to the event could get there, but it seems that there were no restrictions on information – the audience said that they managed to see.

The translucent face of the Dumga is inscribed in the interface – it behaves something like a face from classic Doom.

Two more types of weapons were revealed: a single -charged shotgun and a two -shot plasma rifle, which affects the zone around the hollow site.

There are three options for fast blows in close combat: a chain (replenishes the ammunition), a fist (hits electricity) and a mace (not used in the presentation).

The mechanics of finishing the finish is completely redone: now there are no individual animations there. Stunned opponents are marked with a violet circle – you can break through with a shield or kill them with any short -fighting. In addition, stunning makes the enemy more vulnerable to long -range weapons. The mechanics of finishing work work in the fur.

The combat system is described by the phrase “Protect your position”: it has become slower than in the two previous games, and relies on the worship and protection.

Recall, Doom: The Dark Ages It should be released in 2025 on a PC and current generation consoles.

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Doom: The Dark Ages

The best comments

We are looking forward to this

CP with armor can still remove? And then what else is it to think about how to replenish them, look for everywhere, avoid damage? Oh, these boomers do not understand how shooters do

And how can it be bored? I understand some kind of cyberpunk, where the blades of the Mother of God have one slow finishing for the whole game. And in the Duma, 3-5 for each type of enemy, and fast and swift, completely non-violating the course of the game

You invented this right now? At the time of the 2016 Duma, everyone simply idolized these glorikilles for their brutality and effectiveness

Yes this is complete crap. I want a pancake to tear out a fang from the demon and they also stab him and not stupidly hit him with a fist so that he explodes

Classic is the thought https://gamblingdata.net/casinos/7casino/ of 1993. Why should the series stomp on the spot? Shutters who do not want to leave the trodden road – hundreds. Steam breaks from boomer shutters for every taste.

I adore the unreasonable aggression from the new towns

Apparently it will no longer be pulled out of gameplay, as animations with the frames of invulnerability previously made previously

Apparently we will squeeze the stunned enemies with a suitable type of attack for the desired resource (cartridges/armor/etc) and rush further

In terms of? They stupidly got rid of Glory Killov?

Also confused this moment, because doom 2016 just as much as possible went towards the concept “constantly attack to receive health and cartridges”. And Eternal also planted the dynamics of fights on AIDS.

Perhaps again the whole concept of the shooter will be redundant in a cunning way, let’s see.

Yes, an obvious solution to the problem, not to try to invent a bicycle and not break what has been working regularly in shooters since the time of the first doom.

Well, play the first thought if you want to. Or in any other shooter. Let the series evolve.

Only a tip? Yes, the training holds the player for a complete idiot, cheating on the details properly killing a particular enemy.

Why in none of the previous parts of the series there was not such a detailed leadership that holds the player by the handle until the battle with the final boss.

How people do not see this?

ESC -> Settings -> Disconnect the tips. Problems?

The games have become more affordable and this is wonderful. Let everyone play as he wants. Even for those who directly shift from how everything is bad with cartridges, there are cheats in the game. Turn on and rejoice.

Most likely simply animations are processed so that the murders look more natural. There is no transition, as it was before.
Knowing the ID, and their bothering over the number of animations, it is likely that they made so many transitions from the usual movement to Gori Kill that it will be generally imperceptible.

It is very doubtful that the ID will remove one of the main chips of the new franchise.

It is precisely that there is a place for this at the beginning of the tenths, but especially stubborn still cannot calm down and just play what you like, on what you like. After all, people on the Internet are wrong, and you need to urgently convince them.

Yes, it is boring, it was precisely because of the bells and whistles that it was fun to pass several times, increasing the complexity, and then switch to the master levels and the regime of the horde

This is VERGILY VERGILY

All problems and dubious mechanics that you do not like from consoles. If the mechanics like it, then it is made only for the bakery, contrary to hinging console chinese.

And after all, it still does not bother people to weave consoles as the root of all troubles and bad (not like) features of the game. I can understand when the consoles blame in some technical aspects (for example, transitions between parts of the level in the form of narrow slots through which you need to climb), but in gameplay mechanics.

The idea with reflection and grimaces as a classic is brilliant in its simplicity!

But due to the change of the vector, I’m afraid the game will again divide the fans of the predecessor into two camps.

And despite this – for the sake of such games and it is worth living!

And if 2023 was blown by the 22nd and 21st, then 2025 will be blown out for the entire five -year plan!

Oh, I see us here full of “lovers” to run around the arena in circles from demons in search of another chromatic zombie the only purpose of which to give the player cartridges.

Use a saw on other first -level mobs to save even more cartridges is not fate apparently.

On the hell in the game you can make an automatic shotgun if you shoot from it you can from the force of 5 seconds?

Probably because the mod for autocrates is an insanely strong thing that can be pulled out by 99% of opponents in the game at any stage of the game?

Shtosh, ladies and gentlemen. Now, with the advent of the Craper, Doom has officially become Soulslaik.)))

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