Krushi, break: Opinion about Red Faction: Guerilla
November 14, 2024 10:29 am Leave your thoughtsYou never dreamed of visiting Mars to feel the atmosphere of the Red Planet and its flavor? I have always been attracted by films or stories about Martian colonies, miners flying to Mars in search of earnings and a better life, but in most cases the narrative was conducted about an unfair attitude towards the colonists, which subsequently grew into an uprising. Even in the film “Remember All” such a story gave him a special charm.
The Hero of one of these stories will allow the game Red Faction: Guerilla, developed by Volition and published in the summer of 2009 on the consoles of Microsoft and Sony, and later released on PC. Although the protagonist Alec Mason is not a hero, he is not some kind of brave warrior or secret agent, but a simple mountain engineer. who went to Mars to make money. Upon arrival, his brother and the bad atmosphere of oppression from the Earth defense forces meet him. In the news, reports on the actions of the Red Brigade terrorist organization and the atmosphere of oppression and oppression are conveyed. Subsequently, under quite tragic circumstances, it becomes known that the brother is one of the members of the Red Brigade. Soz attacks and kill him, and Alec is saved with the help of arrived rebels and joins them in order to take revenge, but is imbued with ideas and participates in the liberation of Mars from the forces of the land defense.
Locations
For victory, it is necessary to free 6 sectors from the control of the SAS, and each of them, despite the Martian setting, differs from others, because if you think about how the red sand can differ from red sand. But no, everyone is remembered and there is no feeling that we wander along one location. Some go on constant storms, some are snowy mountains. There is also a terraced zone characteristic of the presence of vegetation. The difference is about the same as in 2015 Mad Max, it seems and the desert, but each with its own highlight.
To release it, it is necessary to lower the scale of the influence of the Soz in a particular region, performing plot missions, access to which is opened at the expense of raids on strategically important objects such as barracks, arms warehouses, garages and others.
Ekshon
Thanks to the branded engine of the Geo-Mod studio, the second version, all buildings on the surface of Mars have complete destruction, which allows you to undermine the foundation to bring down the building completely. Thanks to this chip, it seems that the standard action in the open world turns into a bacchanalia with explosions, collapses and large -scale destruction. She works well and with her main task to amuse the player copes, although not without minuses. For example, towers with destroyed three of the four points of support continue to stand. Although this does not interfere with fun, because where you can still throw the building with remote charges and, undermining, watch the beautifully scattered fragments. Similar moments, with a lack of plot directing, allow you to feel like the hero of Michael Bay militants, driving from one strategic point to another. Singing one building on a truck. After you put it from the rocket launcher, you run to the next one, simultaneously shooting off from reinforcement of the Soz, you throw it with explosive charges, explode, it does not fall, you take out the hammer and achieve the last points of the support and now it collapses. Similar moments cause genuine admiration for events that are going on on the screen.
Similar actions must be done until the level of influence of the CA is dropped and access to the next plot task is opened, in which, in the presence of directing and the possibilities to destroy everything and everything, there is simply an amazing action. I went just so distracted, well, or at a minimum distracting, for side tasks, because some should still be performed to reduce the scale.
Side effects
Additional tasks are 6 activities:
House arrest is a task of liberating the captives from the paws of the Soz, in my opinion it is quite boring because of the opportunity to kill the prisoners during destruction, so you have to act more delicate.
Partisan raid – a task for the assault of enemy forces with their subsequent destruction. This is already more saturated, since you can just break into the thick of events and blow up everything. The task is accompanied by a scale showing on whose side numerical superiority in this fight.
The concomitant damage is one of the beloved side effects in which, sitting behind the turret, we must destroy the buildings of the Soz for a certain amount. It is funny, because it allows you to enjoy the destruction.
The fighting spirit
In addition to the influence of influence, there is a scale of the fighting spirit, at a high level of which, the hero receives reinforcements in the person of ordinary citizens who are not particularly useful. Having borrowed transport from them, we will hear different replicas corresponding to the level.
With high, we will hear something like:
With a low level, the replica is less friendly:
When you are already behind us?
It increases due to the implementation of https://nongamstopcasinosites.co.uk/review/spinscastle/ plot and side tasks, and is reduced when the rebellion or civilians murder. I think this chip is quite useless, since the rebels who came to the rescue in most cases die and the scale decreases.
Arsenal
The arsenal at the Momi which the main character will fight for the liberation of Mars is represented by rather interesting copies. Since Alek Mountain Engineer Armament is represented by a set of working tools and their modifications.
Hammer – the original weapon and very useful. With the help of this comrade, you can demolish the building, organize a passage in the wall, well, naturally from the heart to attach an enemy from the heart, who clearly forgot the saying that there was no reception against scrap, in our case, against the sledgehammer.
Remote charges – in my opinion, the most useful weapon with decent explosive force. The initial amount that we can transfer is equal to fifteen, but as it pumps it, it increases to thirty, as well as the number of charges placed at one time.
The welding machine shoots the energy charge. This weapon allows you to destroy the crew of military equipment without harming the transport itself. It is very convenient if you want to take possession of the tank.
Mines with a motion sensor allow you to effectively arrange ambushes for convoys or organize the defense of any object.
The rocket launcher has the same effect as remote charges but allows you to do this at a distance of a useful gun, although for some reason I rarely resorted to its help. Maybe the fact is that with a small number of charges, the explosive power was not so great.
Discomet is a standard weapon in games where there are miners to remember the same Dead Space, as the name understands, it shoots circular saws, and if they pump them to have an explosive effect.
Nanovyntovka – the second most in frequency from guns in my personal rating after distance charges. This universon can be knocked down, and the building is destroyed, and the annoying enemy is far removed, destroys matter with the help of nanoparticles. This weapon also plays an important role in the plot.
Well, the cherry on the cake is a thermobaric rocket launcher, which has a small number of charges, but simply with tremendous power. With these weapons for the song Creedence Clearwater Revival – Fortunate Son you can arrange a local apocalypse.
The firearm, compared with the above exotic, does not cause much interest and is represented by a standard set, this is a gun, assault rifle, shotgun and gaussian.
Shades
Well, how can one forget about the stilts that are essentially a working transport of miners, but because of the threats that they carry the forces of the Earth’s defense forbidden them that they will result in a rather interesting plot mission.
They are represented by three different species, heavy and armored, but very slow, combat, possessing missile systems in its arsenal, which allows you to very effectively deal with enemy vehicles. But the most effective in my opinion is light and fast, which is like an imba, since when it is visible they can be cleaned from the buildings of the floor card due to its speed and the presence of a reactive engine.
Fleet
Well, the most easily accessible transport is, because no one stops going through the building on a truck, leaving behind the ruins.
The fleet is represented by the presence of various all -terrain vehicles of freight and not very, which are civilian workers. There are also combat vehicles of land defense forces such as:
Heavy trucks are clumsy and possessing the same arsenal, but the buildings to demolish them is a pleasure.
Pumping
There is also a kind of pumping in the game, choosing scrap, which remains after destruction, you can increase the number of wearable ammunition for certain guns, increase their power, and also buy new. In addition, with the help of scrap, access to the armor and reactive satchel opens. Access to some plot tasks is also carried out as pumping, this aspect is subject to plot and does not cause negativity.
Conclusion
The game has quite high marks and a fanbase loving this game. If you want to spend time behind a light, unsuccessful game, then this is what you need to pass for several evenings in the driving hurricane of explosions and destruction.
I’m just learning to write articles of this kind, so I ask you to strictly not judge.
You can also familiarize yourself with the video version of this opinion:
Thank you for your attention. Saionara.
Red Faction: Guerrilla
The best comments
Personally, Red Faction Guerilla is not very, especially after the older parts of the series, where there was less destruction (but it was and was excellent at the time when they came out), but there was more meaning.
Plus, I will put on a high -quality review, because the work is good and argued, and it will be cool if the author is published here again.
As for me, Guerilla is one of those games that has one selling chip, due to which the game holds, and besides this chip, the game has nothing much.
The plot of the game is ordinary, predictable, serves as an excuse for gameplay, which, however, is not a small extent consists of an open world in the style of ubisoft.
The disgusting physics of transport, which the Volletion never knew how to do, in their Saints Row, the physics of transport is also terrible, while you need to drive in this game a lot.
The need for a scrap grind in order to feel at least more or less comfortable. For they demolish the hero only on the road and wear a lot of cartridges for weapons, he cannot. The health and spaciousness of cartoons must be pumped, and pumping does not help the case much.
All that the game has, so as not to be forgotten as a mediocre such a passage into a trie is a system of destruction of buildings, which really brought a lot of a fan and was an advanced one, and probably for this time. But how much time do you need to eat the action of the destroying Martian houses? Hour? Two? The game has something about fourteen o’clock in the Middle Human Gameplay.
If at first the game carried me away, then by the middle of the game she began to mortally annoy and stretch. I met the final credits completely without pleasure.
It is written well, but there are a couple of moments in spelling, maybe just sealed/sealed, and punctuation, on it/you need to work), this is how your text will look in the best light. In any case, it is clear that they tried/tried, and therefore not to put the "plus" will somehow be wrong. Creative inspiration and good luck in the following publications)
I in the game most (in addition to destruction) liked the design of everything: transport, buildings, weapons t.D. Despite the futuristic setting, everything looks quite realistic, there are no excesses and stupid things and it seems that all this could exist in reality.
More from the pluses of the difference in the design in different locations, and not only buildings but also transport are distinguished. In the industrial zone, these are all sorts of warehouses, hangars, factories, pipelines, etc., with a fair amount of rust, as well as trucks, SUVs and the like. In rich wounds, the buildings are more colorful and elegant, like light cars.
Of the minuses, the interior of the buildings is very minimalistic and not thought out, there are not enough specialized premises, at least the same toilets. And in general, local infrastructure does not look like something functional. This is understandable, given that the buildings here serve as decorations for destruction, but this is still strongly hits the perception of the world.
In the same piggy bank, the absence of large multi -storey edanies: factories, factories, residential complexes T.D. In such a setting, they should be. Yes, and destroying such huge ones would be much more fun and more interesting. But these are probably the technical restrictions on the engine and iron
As I remember, one multi -story building exactly was. There, according to the plot mission in this building, it was necessary to eliminate the goals.
Continuing..)
In general, I agree with the opinion that the open world in the game is quite boring, the battles in addition to the explosions are not interesting, and there would be nothing to do without destruction here. But the local setting went subjectively and I went through the game with pleasure at one time.
H.S. The next and last part of the RF: Armageddon has become more plot oriented and linear (literally corridor, because the action takes place underground … in the sense of Mars)). At the same time, the plot is very clicked and also a holey. But despite this, and thanks to linearity, the game has become more saturated, the action does not sag, the destruction has become less large -scale, but more beautiful and more developed thanks to the magnetic cannon and the reconstructure. And in general, I have no complaints about gameplay. Even for a clumsy plot to monitor it is interesting thanks to good production.
But with the design, everything is very bad here, the buildings still went, but weapons and equipment rolled into a completely idiotic futurism: luminous bulbs on combat rifles, lasers-shmasers and other blasters made up of anime-free fantasy, and in general weapons shooting multi-colored garbage. And like a cherry on the cake, a huge mechanical spider, as if straight from transformers.
In general, something like that)
I agree with the criticism expressed. There will be nothing left without the demolition of buildings from the game, but everything that is connected with it works well here.
If someone reads it, it makes sense in further publications. Thanks for the comment)))
Categorised in: blog-1039
This post was written by euro_pred_admin